weatherless...................48.30394% offense.......................35.17242% balance.......................33.11260% sand..........................30.90975% hyperoffense..................19.81778% rain..........................13.60114% semistall..................... 6.54999% voltturn...................... 6.08262% stall......................... 5.34721% sun........................... 5.16814% sandstall..................... 2.69613% hail.......................... 2.54184% dragmag....................... 1.52150% trickroom..................... 1.39424% choice........................ 1.30752% monotype...................... 1.26810% sandoffense................... 0.86605% hailoffense................... 0.79059% rainstall..................... 0.58225% sunoffense.................... 0.56197% multiweather.................. 0.51355% rainoffense................... 0.45611% sunstall...................... 0.39642% hailstall..................... 0.24101% batonpass..................... 0.17231% monoground.................... 0.14866% tailwind...................... 0.12726% monosteel..................... 0.11262% trickrain..................... 0.11262% gravity....................... 0.11149% monofighting.................. 0.10586% monorock...................... 0.10248% monowater..................... 0.10023% monobug....................... 0.09010% mononormal.................... 0.08672% tricksand..................... 0.08334% monofire...................... 0.07546% monoice....................... 0.06532% monoelectric.................. 0.06419% monograss..................... 0.05856% monopsychic................... 0.05744% monodark...................... 0.05631% monodragon.................... 0.05181% monopoison.................... 0.04843% monoghost..................... 0.04617% monoflying.................... 0.03829% trickhail..................... 0.01915% trapper....................... 0.00901% monofairy..................... 0.00113% Stalliness (mean: -0.116) -2.0|########### |###### -1.5|############ |################## -1.0|################## |#################### -0.5|########################## |############################ 0.0|############################## |########################## +0.5|###################### |###################### +1.0|########### |######### +1.5|##### |##### +2.0|### |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.36%