sand..........................51.23176% balance.......................40.08048% weatherless...................28.19210% offense.......................23.09947% hyperoffense..................21.77495% rain..........................16.74611% voltturn......................11.38569% semistall..................... 9.10661% stall......................... 5.93849% sandstall..................... 2.73638% hail.......................... 2.64613% dragmag....................... 1.79227% rainoffense................... 1.63512% sun........................... 1.46404% choice........................ 1.38478% rainstall..................... 1.20311% sandoffense................... 1.12983% hailoffense................... 1.08183% sunstall...................... 0.70714% multiweather.................. 0.28015% hailstall..................... 0.26490% monotype...................... 0.23359% monofighting.................. 0.17503% trickroom..................... 0.07584% monodragon.................... 0.03629% tailwind...................... 0.03062% gravity....................... 0.02531% monosteel..................... 0.02123% sunoffense.................... 0.01890% trickhail..................... 0.00129% tricksand..................... 0.00062% batonpass..................... 0.00041% monoground.................... 0.00036% monofire...................... 0.00026% monobug....................... 0.00014% monowater..................... 0.00010% monograss..................... 0.00005% monopoison.................... 0.00003% monorock...................... 0.00003% trapper....................... 0.00003% mononormal.................... 0.00002% monoelectric.................. 0.00002% trickrain..................... 0.00001% monoflying.................... 0.00001% monopsychic................... 0.00001% monodark...................... 0.00000% monoice....................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.013) -2.0|###### |#### -1.5|########## |####################### -1.0|######## |########## -0.5|############# |################# 0.0|########################## |############################## +0.5|################# |################### +1.0|############### |##### +1.5|###### |#### +2.0|### |### +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%