weatherless...................76.71886% balance.......................37.71220% offense.......................34.67308% sand..........................17.55583% hyperoffense..................11.76775% stall......................... 8.20703% semistall..................... 7.63993% voltturn...................... 5.49882% sun........................... 4.01934% rain.......................... 2.46147% multiweather.................. 1.27400% sandoffense................... 0.92714% sandstall..................... 0.78568% monotype...................... 0.54473% hail.......................... 0.54468% dragmag....................... 0.32592% trickroom..................... 0.20737% choice........................ 0.20118% sunoffense.................... 0.18630% tailwind...................... 0.14368% monobug....................... 0.10773% monowater..................... 0.10757% gravity....................... 0.06408% rainoffense................... 0.05110% monodragon.................... 0.04105% mononormal.................... 0.04030% monoflying.................... 0.04018% monosteel..................... 0.02930% monofairy..................... 0.02616% monodark...................... 0.02533% monofire...................... 0.02412% monofighting.................. 0.02358% monorock...................... 0.02264% monoice....................... 0.02052% monoghost..................... 0.01548% sunstall...................... 0.01340% monoground.................... 0.01216% rainstall..................... 0.01011% monopsychic................... 0.00950% monograss..................... 0.00950% hailstall..................... 0.00550% tricksun...................... 0.00514% monopoison.................... 0.00445% hailoffense................... 0.00334% monoelectric.................. 0.00260% tricksand..................... 0.00145% trickhail..................... 0.00083% allweather.................... 0.00053% Stalliness (mean: 0.115) -2.0|#### |#### -1.5|##### |########## -1.0|########## |############## -0.5|################ |######################### 0.0|############################ |############################## +0.5|#################### |############### +1.0|########### |####### +1.5|####### |####### +2.0|#### |### +2.5|# |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%