weatherless...................77.02621% balance.......................38.69365% offense.......................31.58658% sand..........................18.90407% hyperoffense..................12.58547% stall.........................10.69710% semistall..................... 6.43721% voltturn...................... 5.82095% sun........................... 3.04064% rain.......................... 2.22002% multiweather.................. 1.19474% sandstall..................... 0.95012% sandoffense................... 0.68986% dragmag....................... 0.24059% choice........................ 0.18305% tailwind...................... 0.12082% monotype...................... 0.08613% trickroom..................... 0.08132% gravity....................... 0.07469% hail.......................... 0.06061% monobug....................... 0.03207% sunstall...................... 0.02820% sunoffense.................... 0.02024% monowater..................... 0.01904% rainstall..................... 0.01698% mononormal.................... 0.01054% rainoffense................... 0.01042% monoflying.................... 0.00967% monodark...................... 0.00755% hailstall..................... 0.00392% monoground.................... 0.00135% monodragon.................... 0.00121% monofire...................... 0.00120% monosteel..................... 0.00101% monofairy..................... 0.00096% monoghost..................... 0.00063% monofighting.................. 0.00063% monopoison.................... 0.00035% monorock...................... 0.00033% hailoffense................... 0.00019% monopsychic................... 0.00016% tricksand..................... 0.00014% monograss..................... 0.00013% monoice....................... 0.00009% monoelectric.................. 0.00008% allweather.................... 0.00001% tricksun...................... 0.00001% trickhail..................... 0.00000% Stalliness (mean: 0.160) -2.0|#### |#### -1.5|#### |########## -1.0|####### |############# -0.5|############ |###################### 0.0|##################### |############################## +0.5|################## |############ +1.0|########### |##### +1.5|##### |####### +2.0|####### |## +2.5|# |### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.50%