weatherless...................76.59581% balance.......................34.13785% offense.......................30.49592% sand..........................18.23270% hyperoffense..................14.71531% stall.........................14.37169% semistall..................... 6.27923% voltturn...................... 5.24857% rain.......................... 3.68101% sun........................... 2.43063% sandstall..................... 1.79257% sandoffense................... 1.01905% multiweather.................. 0.98928% dragmag....................... 0.19370% hail.......................... 0.07044% trickroom..................... 0.04582% sunstall...................... 0.03862% gravity....................... 0.03446% choice........................ 0.03046% monotype...................... 0.01781% tailwind...................... 0.01003% monodark...................... 0.00916% rainstall..................... 0.00707% sunoffense.................... 0.00509% monobug....................... 0.00405% mononormal.................... 0.00275% monoflying.................... 0.00078% rainoffense................... 0.00075% hailstall..................... 0.00055% monoground.................... 0.00054% monowater..................... 0.00038% monofire...................... 0.00009% monosteel..................... 0.00005% monofairy..................... 0.00004% monoghost..................... 0.00002% monopsychic................... 0.00001% monopoison.................... 0.00001% tricksand..................... 0.00001% monofighting.................. 0.00000% monorock...................... 0.00000% monoice....................... 0.00000% monograss..................... 0.00000% monoelectric.................. 0.00000% hailoffense................... 0.00000% allweather.................... 0.00000% monodragon.................... 0.00000% tricksun...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.192) -2.0|### |######## -1.5|###### |############## -1.0|########## |############## -0.5|############# |########################### 0.0|########################### |############################## +0.5|################ |############# +1.0|############ |####### +1.5|###### |########## +2.0|########### |#### +2.5|### |### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%