weatherless...................64.00065% balance.......................47.58918% offense.......................39.33051% sun...........................13.37351% rain..........................10.72650% sand.......................... 9.01613% voltturn...................... 7.30575% trickroom..................... 7.29761% semistall..................... 6.13292% hyperoffense.................. 4.87050% hail.......................... 4.47956% tailwind...................... 3.18456% monotype...................... 3.00538% tricksun...................... 2.08503% stall......................... 2.07689% multiweather.................. 1.47418% tricksand..................... 0.82261% monofire...................... 0.80632% monograss..................... 0.61899% choice........................ 0.33393% monowater..................... 0.32579% batonpass..................... 0.30950% monoice....................... 0.30950% dragmag....................... 0.26877% sunoffense.................... 0.21176% trickhail..................... 0.18733% monobug....................... 0.17918% sandstall..................... 0.15475% sandoffense................... 0.13031% monofairy..................... 0.11403% monoghost..................... 0.10588% monosteel..................... 0.10588% monoelectric.................. 0.10588% monopoison.................... 0.08959% trickrain..................... 0.08959% rainoffense................... 0.08145% monorock...................... 0.07330% sunstall...................... 0.07330% monopsychic................... 0.05701% monofighting.................. 0.04072% rainstall..................... 0.02443% hailoffense................... 0.02443% mononormal.................... 0.02443% hailstall..................... 0.02443% monodark...................... 0.02443% monoflying.................... 0.01629% monoground.................... 0.00814% monodragon.................... 0.00814% Stalliness (mean: 0.087) -1.5|# |##### -1.0|######## |############ -0.5|#################### |######################### 0.0|############################## |########################### +0.5|##################### |################# +1.0|######### |###### +1.5|## | +2.0| | more negative = more offensive, more positive = more stall one # = 0.53%