weatherless...................64.23539% balance.......................51.16385% offense.......................36.31298% sun...........................12.13105% rain..........................11.47784% sand.......................... 9.29877% voltturn...................... 8.93331% trickroom..................... 8.00507% semistall..................... 6.62818% hail.......................... 4.04685% tailwind...................... 3.54940% hyperoffense.................. 3.38355% stall......................... 2.51143% tricksun...................... 2.15233% monotype...................... 1.38421% multiweather.................. 1.12092% tricksand..................... 0.55583% batonpass..................... 0.44821% monofire...................... 0.37962% choice........................ 0.32151% dragmag....................... 0.25694% monowater..................... 0.25455% trickhail..................... 0.20818% monoice....................... 0.15380% monofairy..................... 0.15360% sunoffense.................... 0.14113% sandoffense................... 0.13599% sandstall..................... 0.10690% monosteel..................... 0.08256% sunstall...................... 0.08061% monorock...................... 0.06605% monopoison.................... 0.06424% trickrain..................... 0.06397% monobug....................... 0.04187% monograss..................... 0.03819% rainoffense................... 0.03615% monoghost..................... 0.03367% monopsychic................... 0.02781% hailstall..................... 0.02665% monoelectric.................. 0.02649% monodark...................... 0.02352% mononormal.................... 0.01361% monofighting.................. 0.01270% hailoffense................... 0.01258% rainstall..................... 0.01075% monoflying.................... 0.00684% monoground.................... 0.00514% monodragon.................... 0.00480% Stalliness (mean: 0.161) -1.5|# |#### -1.0|####### |########## -0.5|################# |######################### 0.0|############################## |############################## +0.5|###################### |#################### +1.0|######### |####### +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.53%