weatherless...................74.78729% balance.......................42.67852% offense.......................28.31755% voltturn......................20.83668% sand..........................12.58579% semistall.....................11.81901% hyperoffense..................11.32093% rain.......................... 6.67531% stall......................... 5.86399% hail.......................... 4.60640% sandstall..................... 1.88117% sun........................... 1.71110% choice........................ 1.33161% trickroom..................... 1.30642% monotype...................... 0.92813% hailoffense................... 0.74136% multiweather.................. 0.32835% rainoffense................... 0.28491% monosteel..................... 0.20156% monoflying.................... 0.17509% dragmag....................... 0.15579% tricksun...................... 0.15288% sandoffense................... 0.14360% monoghost..................... 0.12572% sunoffense.................... 0.09589% monopsychic................... 0.07262% monowater..................... 0.06708% gravity....................... 0.05236% monofairy..................... 0.04492% monobug....................... 0.04397% monoice....................... 0.04111% monorock...................... 0.04106% monograss..................... 0.03151% rainstall..................... 0.02906% monofighting.................. 0.02842% tailwind...................... 0.02738% monodragon.................... 0.02439% monofire...................... 0.01564% hailstall..................... 0.01496% monodark...................... 0.01450% monoground.................... 0.01432% monopoison.................... 0.01261% mononormal.................... 0.01178% monoelectric.................. 0.00976% allweather.................... 0.00318% tricksand..................... 0.00119% trapper....................... 0.00078% Stalliness (mean: 0.198) -2.0|## |#### -1.5|###### |######## -1.0|######### |######### -0.5|################## |################## 0.0|######################### |######################## +0.5|############################## |################## +1.0|############### |######### +1.5|########## |### +2.0|### |## +2.5|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.46%