weatherless...................77.29154% balance.......................40.67558% voltturn......................24.15734% offense.......................23.17824% sand..........................16.38243% semistall.....................15.75363% hyperoffense..................10.30791% stall.........................10.08464% sandstall..................... 3.39618% hail.......................... 3.20706% rain.......................... 2.88609% monotype...................... 1.30749% choice........................ 1.10555% trickroom..................... 0.83907% hailoffense................... 0.48039% sun........................... 0.47016% monosteel..................... 0.42034% monoghost..................... 0.41766% sandoffense................... 0.34797% monoflying.................... 0.13355% monofairy..................... 0.10617% multiweather.................. 0.10425% monopsychic................... 0.09455% sunoffense.................... 0.05972% monowater..................... 0.05965% monodragon.................... 0.05704% rainoffense................... 0.05669% gravity....................... 0.03855% rainstall..................... 0.03606% dragmag....................... 0.02674% allweather.................... 0.01924% tricksun...................... 0.01356% monodark...................... 0.01068% monoice....................... 0.00696% tailwind...................... 0.00155% monofighting.................. 0.00035% monorock...................... 0.00019% monofire...................... 0.00019% monograss..................... 0.00006% mononormal.................... 0.00006% monobug....................... 0.00002% monopoison.................... 0.00001% monoelectric.................. 0.00000% hailstall..................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.371) -2.0|# |# -1.5|##### |##### -1.0|####### |######### -0.5|############# |########## 0.0|############ |############# +0.5|############################## |############## +1.0|#################### |######### +1.5|##### |####### +2.0|### |### +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.59%