weatherless...................77.07122% balance.......................43.98971% offense.......................42.38613% sun...........................12.00704% hyperoffense..................10.05728% rain.......................... 7.54554% hail.......................... 3.90467% semistall..................... 2.80947% multiweather.................. 1.49145% monotype...................... 1.29667% trickroom..................... 1.14723% sand.......................... 0.96298% sunoffense.................... 0.83711% stall......................... 0.75741% rainoffense................... 0.32889% monopoison.................... 0.29331% monowater..................... 0.20027% sunstall...................... 0.18756% monograss..................... 0.17250% monofighting.................. 0.13110% tricksun...................... 0.12186% monodark...................... 0.10388% monofairy..................... 0.09683% choice........................ 0.09327% tailwind...................... 0.09055% monoice....................... 0.08607% monoground.................... 0.06429% monopsychic................... 0.04288% monoghost..................... 0.04285% mononormal.................... 0.02077% monobug....................... 0.01825% monodragon.................... 0.01690% sandoffense................... 0.01612% monoelectric.................. 0.00308% monofire...................... 0.00200% voltturn...................... 0.00191% monoflying.................... 0.00109% sandstall..................... 0.00078% monorock...................... 0.00078% monosteel..................... 0.00000% batonpass..................... 0.00000% hailoffense................... 0.00000% dragmag....................... 0.00000% Stalliness (mean: -0.061) -2.0| | -1.5|## |#### -1.0|########### |######### -0.5|############# |#################### 0.0|############################## |################# +0.5|############# |############# +1.0|#### |# +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.72%