weatherless...................83.44879% offense.......................53.79495% balance.......................35.97688% hyperoffense.................. 8.29550% hail.......................... 6.08335% rain.......................... 5.46487% sun........................... 4.83388% semistall..................... 1.26902% trickroom..................... 0.75573% stall......................... 0.66366% monotype...................... 0.59736% sunoffense.................... 0.58297% sand.......................... 0.44977% multiweather.................. 0.28067% rainoffense................... 0.26057% monopoison.................... 0.21701% choice........................ 0.11873% monograss..................... 0.09401% monowater..................... 0.08621% monofairy..................... 0.05886% sunstall...................... 0.05407% monoice....................... 0.04599% monofighting.................. 0.02918% tailwind...................... 0.02548% monopsychic................... 0.02323% monoground.................... 0.01398% monoghost..................... 0.01035% monodark...................... 0.00867% monobug....................... 0.00395% monodragon.................... 0.00364% mononormal.................... 0.00200% tricksun...................... 0.00170% sandoffense................... 0.00052% monoelectric.................. 0.00027% voltturn...................... 0.00017% monoflying.................... 0.00001% monofire...................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monosteel..................... 0.00000% batonpass..................... 0.00000% hailoffense................... 0.00000% dragmag....................... 0.00000% Stalliness (mean: -0.129) -2.0| | -1.5|## |####### -1.0|#### |######### -0.5|############# |########################## 0.0|############################## |########### +0.5|######## |############ +1.0|## | +1.5| |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.80%