weatherless...................59.40847% offense.......................45.93592% balance.......................31.97864% rain..........................22.83177% sun...........................20.60276% voltturn......................18.29220% hyperoffense..................16.76720% multiweather.................. 4.99815% semistall..................... 3.55703% rainoffense................... 2.48523% stall......................... 1.76120% sunoffense.................... 1.62040% monotype...................... 1.54038% trickroom..................... 1.26416% hail.......................... 1.20799% sand.......................... 1.11566% choice........................ 0.99563% sunstall...................... 0.20467% tricksun...................... 0.15465% monoflying.................... 0.14773% trickrain..................... 0.14773% monosteel..................... 0.14465% hailoffense................... 0.13311% monodark...................... 0.11618% monofire...................... 0.10926% sandoffense................... 0.10849% monofighting.................. 0.10387% monowater..................... 0.10002% monoground.................... 0.09618% tailwind...................... 0.09464% monoelectric.................. 0.09387% monopsychic................... 0.08771% monodragon.................... 0.08771% mononormal.................... 0.08541% monopoison.................... 0.08387% monorock...................... 0.08079% monoghost..................... 0.07925% monograss..................... 0.07079% monoice....................... 0.05848% rainstall..................... 0.05540% monofairy..................... 0.05232% monobug....................... 0.05078% dragmag....................... 0.04078% gravity....................... 0.04001% allweather.................... 0.01154% hailstall..................... 0.00616% sandstall..................... 0.00462% trickhail..................... 0.00462% trapper....................... 0.00154% Stalliness (mean: -0.234) |# -2.0|## |#### -1.5|######## |############### -1.0|##################### |########################### -0.5|############################# |############################## 0.0|############################ |######################### +0.5|##################### |############## +1.0|####### |#### +1.5|### |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.41%