weatherless...................58.49232% offense.......................41.51847% balance.......................37.60003% rain..........................23.88087% voltturn......................22.94807% sun...........................21.50293% hyperoffense..................14.07081% multiweather.................. 5.16996% semistall..................... 4.41385% stall......................... 2.39683% rainoffense................... 1.95490% trickroom..................... 1.28335% sunoffense.................... 1.10543% choice........................ 0.90790% sand.......................... 0.68892% hail.......................... 0.66898% monotype...................... 0.60495% sunstall...................... 0.30474% trickrain..................... 0.20963% tricksun...................... 0.09356% monodark...................... 0.08721% hailoffense................... 0.08719% monosteel..................... 0.06720% monofighting.................. 0.05634% gravity....................... 0.05532% monofire...................... 0.05146% rainstall..................... 0.04794% monoflying.................... 0.04092% monoground.................... 0.04004% monowater..................... 0.03891% tailwind...................... 0.03461% dragmag....................... 0.02969% monoelectric.................. 0.02939% monobug....................... 0.02903% monoghost..................... 0.02852% monofairy..................... 0.02621% monodragon.................... 0.02602% monopoison.................... 0.02559% monopsychic................... 0.02266% monorock...................... 0.02165% mononormal.................... 0.01901% monoice....................... 0.01587% monograss..................... 0.01280% sandoffense................... 0.01145% sandstall..................... 0.00558% allweather.................... 0.00465% hailstall..................... 0.00391% trapper....................... 0.00120% trickhail..................... 0.00028% Stalliness (mean: -0.113) |# -2.0|## |### -1.5|####### |############# -1.0|################# |####################### -0.5|########################### |############################# 0.0|############################## |############################ +0.5|######################### |################### +1.0|######### |#### +1.5|### |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.41%