weatherless...................57.38172% balance.......................45.36160% offense.......................34.14288% voltturn......................26.84667% sun...........................24.92628% rain..........................21.76132% hyperoffense..................10.87915% semistall..................... 5.62168% multiweather.................. 4.72321% stall......................... 3.99468% rainoffense................... 1.32316% trickroom..................... 1.09038% sunoffense.................... 0.69928% sunstall...................... 0.64349% sand.......................... 0.41035% hail.......................... 0.25299% choice........................ 0.23741% monotype...................... 0.19126% trickrain..................... 0.10008% monofighting.................. 0.08094% gravity....................... 0.03626% monosteel..................... 0.02389% tricksun...................... 0.02385% rainstall..................... 0.02370% hailoffense................... 0.02307% tailwind...................... 0.02028% monofire...................... 0.01662% monowater..................... 0.01358% monoground.................... 0.00870% monofairy..................... 0.00845% dragmag....................... 0.00777% sandstall..................... 0.00734% monodark...................... 0.00560% monograss..................... 0.00458% monopoison.................... 0.00453% monodragon.................... 0.00444% monobug....................... 0.00436% monoice....................... 0.00436% monoghost..................... 0.00344% monorock...................... 0.00273% monoelectric.................. 0.00240% monopsychic................... 0.00224% monoflying.................... 0.00218% allweather.................... 0.00129% sandoffense................... 0.00089% mononormal.................... 0.00068% hailstall..................... 0.00026% trapper....................... 0.00005% trickhail..................... 0.00000% Stalliness (mean: 0.075) |# -2.0|# |### -1.5|##### |######### -1.0|############### |############### -0.5|####################### |######################### 0.0|############################ |############################# +0.5|############################## |######################### +1.0|############### |###### +1.5|### |## +2.0|# |## +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.41%