balance.......................55.72011% weatherless...................53.68767% voltturn......................34.10942% sun...........................30.16719% rain..........................19.76343% offense.......................19.59775% stall.........................11.47989% semistall..................... 8.75697% hyperoffense.................. 4.44527% multiweather.................. 3.79384% sunstall...................... 0.97536% rainoffense................... 0.88991% sunoffense.................... 0.28028% trickroom..................... 0.22584% sand.......................... 0.11153% hail.......................... 0.06444% choice........................ 0.05448% trickrain..................... 0.03892% monotype...................... 0.03222% rainstall..................... 0.01997% monofighting.................. 0.01373% hailoffense................... 0.00723% monofire...................... 0.00666% sandstall..................... 0.00408% monowater..................... 0.00384% tailwind...................... 0.00309% monograss..................... 0.00285% dragmag....................... 0.00182% gravity....................... 0.00166% monodragon.................... 0.00152% tricksun...................... 0.00126% monoice....................... 0.00074% monofairy..................... 0.00073% monobug....................... 0.00067% monoground.................... 0.00058% monosteel..................... 0.00023% monopoison.................... 0.00022% monoghost..................... 0.00020% monoelectric.................. 0.00014% monorock...................... 0.00010% monoflying.................... 0.00008% monopsychic................... 0.00007% allweather.................... 0.00005% sandoffense................... 0.00001% monodark...................... 0.00001% mononormal.................... 0.00000% hailstall..................... 0.00000% trapper....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.509) | -2.0| |# -1.5|## |## -1.0|###### |##### -0.5|######## |################# 0.0|######################## |############################## +0.5|############################## |######################## +1.0|############### |####### +1.5|####### |### +2.0|###### |### +2.5|### |#### more negative = more offensive, more positive = more stall one # = 0.50%