weatherless...................80.68256% offense.......................41.81532% balance.......................24.40420% hyperoffense..................23.95735% rain..........................15.05123% stall......................... 6.36118% rainoffense................... 3.88838% trickroom..................... 3.81113% batonpass..................... 3.61866% semistall..................... 3.46195% voltturn...................... 3.02961% sun........................... 2.60263% monotype...................... 2.38635% choice........................ 1.73618% sand.......................... 1.52534% trickrain..................... 1.45213% hail.......................... 0.80253% multiweather.................. 0.66381% monodragon.................... 0.47478% mononormal.................... 0.27953% monoghost..................... 0.27513% monopoison.................... 0.24333% sandoffense................... 0.23731% sunoffense.................... 0.20783% monowater..................... 0.19647% monodark...................... 0.19475% monobug....................... 0.19008% hailoffense................... 0.15715% monoelectric.................. 0.15472% monoground.................... 0.14578% monofighting.................. 0.12302% monoice....................... 0.12084% monopsychic................... 0.10267% sandstall..................... 0.09617% rainstall..................... 0.09069% tricksand..................... 0.08399% monofairy..................... 0.08057% monosteel..................... 0.07644% tailwind...................... 0.07186% monofire...................... 0.07016% monoflying.................... 0.06752% monograss..................... 0.04815% dragmag....................... 0.02322% sunstall...................... 0.01799% monorock...................... 0.01577% tricksun...................... 0.01526% gravity....................... 0.00995% trapper....................... 0.00932% hailstall..................... 0.00366% trickhail..................... 0.00012% allweather.................... 0.00006% fear.......................... 0.00000% Stalliness (mean: -0.232) -3.0| | -2.0|# |############## -1.0|############################## |############################# 0.0|#################### |################# +1.0|####### |## +2.0|## |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.78%