weatherless...................75.29580% balance.......................41.45893% semistall.....................26.37141% offense.......................20.27762% sun...........................15.63557% rain..........................11.26315% stall.........................10.53723% voltturn...................... 3.79187% multiweather.................. 3.49478% monotype...................... 2.23771% dragmag....................... 1.89913% monobug....................... 1.63690% hyperoffense.................. 1.35481% sand.......................... 1.00738% sunoffense.................... 0.51974% rainstall..................... 0.37021% sandstall..................... 0.32820% hail.......................... 0.29464% choice........................ 0.25169% trickroom..................... 0.23201% tricksun...................... 0.19855% tailwind...................... 0.14474% monosteel..................... 0.13370% monoghost..................... 0.12607% sunstall...................... 0.11572% monoground.................... 0.11520% monofire...................... 0.07721% monodragon.................... 0.04396% monorock...................... 0.04319% monowater..................... 0.03132% trickrain..................... 0.02604% monoelectric.................. 0.01869% rainoffense................... 0.01429% monoflying.................... 0.00642% monograss..................... 0.00480% monopoison.................... 0.00243% monodark...................... 0.00172% mononormal.................... 0.00119% monofighting.................. 0.00095% monofairy..................... 0.00070% monopsychic................... 0.00014% monoice....................... 0.00006% trapper....................... 0.00004% hailoffense................... 0.00002% hailstall..................... 0.00001% tricksand..................... 0.00000% Stalliness (mean: 0.681) -2.0| | -1.5| |# -1.0|# |####### -0.5|####### |###################### 0.0|################# |############### +0.5|######################### |############################## +1.0|########################### |############################## +1.5|############### |########## +2.0|###### | +2.5|#### | +3.0| more negative = more offensive, more positive = more stall one # = 0.46%