weatherless...................78.87915% offense.......................56.77140% balance.......................27.94587% rain..........................12.37108% hyperoffense.................. 9.73325% sand.......................... 4.86035% semistall..................... 3.42164% sun........................... 3.13070% voltturn...................... 2.69373% hail.......................... 2.22367% stall......................... 2.12783% multiweather.................. 1.41817% monotype...................... 1.15804% rainoffense................... 0.97549% trickroom..................... 0.96180% batonpass..................... 0.41187% sandoffense................... 0.39476% monobug....................... 0.34684% sunoffense.................... 0.31832% monoghost..................... 0.20423% monofire...................... 0.16087% dragmag....................... 0.15174% tricksun...................... 0.14262% trickrain..................... 0.13805% sandstall..................... 0.12892% hailoffense................... 0.10611% monodragon.................... 0.07758% monoice....................... 0.06389% monopoison.................... 0.05819% tailwind...................... 0.04221% monodark...................... 0.03537% monograss..................... 0.03081% monowater..................... 0.02624% monofighting.................. 0.02624% monofairy..................... 0.02282% mononormal.................... 0.02282% monoflying.................... 0.02054% monopsychic................... 0.02054% tricksand..................... 0.02054% monoelectric.................. 0.01825% monosteel..................... 0.01597% rainstall..................... 0.01369% trickhail..................... 0.00913% allweather.................... 0.00685% monoground.................... 0.00685% gravity....................... 0.00342% hailstall..................... 0.00228% Stalliness (mean: -0.202) -1.5|#### |####### -1.0|################## |########################### -0.5|############################## |############################# 0.0|######################### |################### +0.5|############ |######## +1.0|###### |### +1.5|## |# +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.52%