weatherless...................79.84586% offense.......................55.89007% balance.......................29.90311% rain..........................11.98122% hyperoffense.................. 8.34803% sand.......................... 5.25740% semistall..................... 3.53365% sun........................... 2.90159% stall......................... 2.32514% voltturn...................... 2.30869% hail.......................... 1.52106% multiweather.................. 1.46557% trickroom..................... 0.88155% rainoffense................... 0.67832% sandoffense................... 0.42259% sunoffense.................... 0.36915% monotype...................... 0.34344% batonpass..................... 0.22860% dragmag....................... 0.15588% tricksun...................... 0.10747% trickrain..................... 0.10638% sandstall..................... 0.09921% monoghost..................... 0.09767% monofire...................... 0.06026% hailoffense................... 0.04530% tailwind...................... 0.03193% monodragon.................... 0.03147% monopoison.................... 0.03136% monoice....................... 0.02757% monowater..................... 0.01628% rainstall..................... 0.01424% monodark...................... 0.01302% monofighting.................. 0.01233% monopsychic................... 0.01225% monoflying.................... 0.01073% monoelectric.................. 0.01020% monobug....................... 0.00874% tricksand..................... 0.00825% trickhail..................... 0.00546% mononormal.................... 0.00468% monofairy..................... 0.00454% allweather.................... 0.00187% hailstall..................... 0.00149% gravity....................... 0.00146% monoground.................... 0.00113% monograss..................... 0.00109% monosteel..................... 0.00012% Stalliness (mean: -0.163) -1.5|### |###### -1.0|################# |########################## -0.5|############################## |############################ 0.0|######################### |#################### +0.5|############# |######### +1.0|###### |## +1.5|## |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.52%