weatherless...................87.62205% offense.......................52.64027% balance.......................32.08207% hyperoffense.................. 7.76170% rain.......................... 7.40562% semistall..................... 3.81507% sand.......................... 3.76418% stall......................... 3.70089% voltturn...................... 2.35225% trickroom..................... 1.16582% sun........................... 1.16448% sandoffense................... 0.91761% hail.......................... 0.71579% multiweather.................. 0.67190% rainoffense................... 0.33740% sunoffense.................... 0.28080% trickrain..................... 0.07877% monotype...................... 0.05733% tricksun...................... 0.02034% tailwind...................... 0.01574% monowater..................... 0.01573% tricksand..................... 0.00991% monoghost..................... 0.00882% sandstall..................... 0.00870% monofire...................... 0.00855% monodragon.................... 0.00654% monoice....................... 0.00601% dragmag....................... 0.00517% hailoffense................... 0.00477% rainstall..................... 0.00407% batonpass..................... 0.00315% monoflying.................... 0.00279% monopoison.................... 0.00233% monofighting.................. 0.00200% monoelectric.................. 0.00135% monodark...................... 0.00127% monopsychic................... 0.00094% mononormal.................... 0.00091% monofairy..................... 0.00005% hailstall..................... 0.00004% monoground.................... 0.00002% monobug....................... 0.00001% trickhail..................... 0.00000% monosteel..................... 0.00000% monograss..................... 0.00000% allweather.................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.098) -1.5|##### |##### -1.0|############# |###################### -0.5|############################## |############################# 0.0|############################# |##################### +0.5|############## |######## +1.0|######## |### +1.5|# |## +2.0|# |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.51%