weatherless...................85.60305% offense.......................52.23690% balance.......................32.78182% rain.......................... 9.34339% hyperoffense.................. 8.25482% stall......................... 4.53808% voltturn...................... 3.55324% sand.......................... 3.44931% semistall..................... 2.18838% sun........................... 1.13346% hail.......................... 1.09189% multiweather.................. 0.62110% trickroom..................... 0.40174% rainoffense................... 0.21665% sunoffense.................... 0.05908% monotype...................... 0.05732% tricksun...................... 0.02839% sandoffense................... 0.02432% trickrain..................... 0.02071% monowater..................... 0.02026% monoghost..................... 0.01317% monofire...................... 0.00563% monoice....................... 0.00558% monodragon.................... 0.00529% hailoffense................... 0.00514% tricksand..................... 0.00440% monopoison.................... 0.00248% monoflying.................... 0.00169% monofighting.................. 0.00160% rainstall..................... 0.00138% batonpass..................... 0.00129% sandstall..................... 0.00093% monoelectric.................. 0.00090% dragmag....................... 0.00049% monodark...................... 0.00035% mononormal.................... 0.00020% monopsychic................... 0.00017% tailwind...................... 0.00001% monobug....................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% monosteel..................... 0.00000% monograss..................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.100) -1.5|## |### -1.0|########### |##################### -0.5|##################### |############################## 0.0|############################# |############## +0.5|############# |##### +1.0|### |# +1.5|# |# +2.0|## |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.63%