weatherless...................60.73830% offense.......................48.13204% balance.......................43.81688% sun...........................15.76097% rain..........................11.80634% trickroom..................... 8.59686% hail.......................... 6.94043% sand.......................... 6.08253% tricksun...................... 4.01837% hyperoffense.................. 3.56602% monotype...................... 3.45667% semistall..................... 3.35269% tailwind...................... 3.04216% voltturn...................... 1.28813% multiweather.................. 1.21683% stall......................... 1.13237% monowater..................... 0.50713% rainoffense................... 0.42028% sunoffense.................... 0.41889% tricksand..................... 0.33702% trickrain..................... 0.33463% monoice....................... 0.31033% monopsychic................... 0.29141% monobug....................... 0.27806% monograss..................... 0.26392% choice........................ 0.23922% monofire...................... 0.21412% monoelectric.................. 0.20875% monopoison.................... 0.19620% sandstall..................... 0.18664% monodark...................... 0.18285% monosteel..................... 0.18126% monodragon.................... 0.17787% batonpass..................... 0.17668% mononormal.................... 0.15536% monoghost..................... 0.13804% hailoffense................... 0.12529% trickhail..................... 0.11393% sandoffense................... 0.10736% monofairy..................... 0.10158% monoflying.................... 0.08764% monoground.................... 0.06095% monorock...................... 0.05657% monofighting.................. 0.04900% gravity....................... 0.04741% sunstall...................... 0.04502% rainstall..................... 0.02191% dragmag....................... 0.02151% allweather.................... 0.00936% hailstall..................... 0.00777% trapper....................... 0.00637% swagplay...................... 0.00040% Stalliness (mean: -0.010) -1.5|# |## -1.0|####### |############ -0.5|################## |######################### 0.0|############################## |######################### +0.5|################ |######### +1.0|##### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.65%