weatherless...................58.08669% offense.......................48.53739% balance.......................45.12676% sun...........................17.58879% rain..........................11.49972% trickroom.....................10.71055% hail.......................... 7.48644% sand.......................... 6.34041% tricksun...................... 5.57258% tailwind...................... 3.29633% semistall..................... 2.72753% monotype...................... 2.66882% hyperoffense.................. 2.57209% voltturn...................... 1.06310% stall......................... 1.03623% multiweather.................. 0.93126% tricksand..................... 0.46030% sunoffense.................... 0.40256% monowater..................... 0.39596% rainoffense................... 0.38849% trickrain..................... 0.37019% monoice....................... 0.27907% choice........................ 0.25029% monopsychic................... 0.22967% monosteel..................... 0.21420% monograss..................... 0.21095% sandstall..................... 0.19158% monofire...................... 0.16889% monobug....................... 0.16518% monopoison.................... 0.16176% monoelectric.................. 0.15857% trickhail..................... 0.12486% monoghost..................... 0.11851% monodark...................... 0.11194% monodragon.................... 0.11020% hailoffense................... 0.10827% mononormal.................... 0.08818% batonpass..................... 0.08339% monofairy..................... 0.07991% sandoffense................... 0.07274% monorock...................... 0.05518% monoflying.................... 0.04765% gravity....................... 0.03978% monoground.................... 0.03971% sunstall...................... 0.03460% monofighting.................. 0.03346% rainstall..................... 0.01490% allweather.................... 0.00964% dragmag....................... 0.00813% hailstall..................... 0.00354% trapper....................... 0.00219% swagplay...................... 0.00021% Stalliness (mean: -0.005) -1.5|# |# -1.0|##### |########### -0.5|################# |######################## 0.0|############################## |######################### +0.5|############### |######## +1.0|#### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.69%