weatherless...................62.36623% offense.......................49.87345% balance.......................45.63998% sun...........................14.69110% trickroom.....................11.22172% hail.......................... 8.66777% rain.......................... 8.47571% tricksun...................... 7.21561% sand.......................... 6.30262% tailwind...................... 4.63272% semistall..................... 1.71670% hyperoffense.................. 1.55524% stall......................... 1.21463% monotype...................... 0.75819% sunoffense.................... 0.70361% multiweather.................. 0.47451% rainoffense................... 0.29466% voltturn...................... 0.28896% tricksand..................... 0.26101% choice........................ 0.22211% trickrain..................... 0.16867% monopsychic................... 0.15553% monoice....................... 0.11431% sandstall..................... 0.10299% monoghost..................... 0.08489% monodark...................... 0.08384% mononormal.................... 0.06870% trickhail..................... 0.05914% hailoffense................... 0.04474% monofairy..................... 0.04120% monowater..................... 0.03282% monofire...................... 0.03220% monorock...................... 0.03215% batonpass..................... 0.03177% sandoffense................... 0.02982% gravity....................... 0.02946% monograss..................... 0.02773% monoelectric.................. 0.01818% monoflying.................... 0.01573% monopoison.................... 0.01445% monodragon.................... 0.01004% monofighting.................. 0.00918% monosteel..................... 0.00637% monoground.................... 0.00545% monobug....................... 0.00544% dragmag....................... 0.00540% sunstall...................... 0.00403% rainstall..................... 0.00109% hailstall..................... 0.00022% trapper....................... 0.00002% swagplay...................... 0.00001% allweather.................... 0.00001% Stalliness (mean: -0.006) -1.5| | -1.0|##### |########## -0.5|########### |####################### 0.0|############################## |######################### +0.5|############ |####### +1.0|## |# +1.5| | +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.78%