weatherless...................76.76202% offense.......................51.42294% balance.......................45.30945% hail.......................... 9.53489% sun........................... 9.43735% trickroom..................... 8.06390% tricksun...................... 4.28722% rain.......................... 3.16764% tailwind...................... 2.03155% stall......................... 1.76937% sand.......................... 1.23209% hyperoffense.................. 0.95377% sunoffense.................... 0.82731% semistall..................... 0.54447% monotype...................... 0.16312% multiweather.................. 0.13049% tricksand..................... 0.07174% rainoffense................... 0.05755% sandstall..................... 0.05554% voltturn...................... 0.03961% mononormal.................... 0.03958% monoflying.................... 0.03113% trickrain..................... 0.02949% monoghost..................... 0.01983% choice........................ 0.01888% trickhail..................... 0.01188% monowater..................... 0.01127% monograss..................... 0.01096% monoice....................... 0.00879% sandoffense................... 0.00838% hailoffense................... 0.00799% monorock...................... 0.00750% monopoison.................... 0.00632% monodark...................... 0.00620% monoelectric.................. 0.00522% monofire...................... 0.00429% monopsychic................... 0.00403% monofairy..................... 0.00374% batonpass..................... 0.00368% gravity....................... 0.00144% monoground.................... 0.00137% monobug....................... 0.00122% monodragon.................... 0.00115% sunstall...................... 0.00107% monosteel..................... 0.00030% monofighting.................. 0.00021% rainstall..................... 0.00020% dragmag....................... 0.00001% hailstall..................... 0.00000% swagplay...................... 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.001) -1.5| | -1.0|## |###### -0.5|######### |############################## 0.0|########################### |######################### +0.5|############ |### +1.0|# | +1.5| |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.84%