weatherless...................90.95628% offense.......................55.85206% hyperoffense..................23.13651% balance.......................20.36256% voltturn...................... 9.32760% rain.......................... 3.69860% hail.......................... 3.24438% sand.......................... 1.97502% rainoffense................... 1.72358% monotype...................... 1.11526% sun........................... 1.05037% multiweather.................. 0.92465% semistall..................... 0.54343% sunoffense.................... 0.41366% hailoffense................... 0.29199% trickroom..................... 0.26766% choice........................ 0.21088% mononormal.................... 0.17439% sandoffense................... 0.15816% tailwind...................... 0.15411% monoground.................... 0.12572% monoice....................... 0.12572% monograss..................... 0.11761% monowater..................... 0.11355% stall......................... 0.10544% monobug....................... 0.10139% monopoison.................... 0.06894% monofairy..................... 0.05678% monofire...................... 0.05678% dragmag....................... 0.04867% monofighting.................. 0.04461% trapper....................... 0.04055% monopsychic................... 0.04055% monodragon.................... 0.03244% monodark...................... 0.02839% monoflying.................... 0.02839% monoelectric.................. 0.02433% monorock...................... 0.01622% monoghost..................... 0.01622% monosteel..................... 0.01217% trickhail..................... 0.00406% Stalliness (mean: -0.510) | -3.5| | -3.0| | -2.5| | -2.0|# |### -1.5|######### |############### -1.0|################## |################## -0.5|############################## |########################### 0.0|###################### |############# +0.5|##### |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.61%