weatherless...................93.04564% offense.......................57.10860% balance.......................22.63155% hyperoffense..................19.55007% voltturn...................... 9.51917% hail.......................... 3.31357% rain.......................... 2.64682% sand.......................... 1.56253% multiweather.................. 1.35905% sun........................... 0.79048% rainoffense................... 0.74192% semistall..................... 0.64315% monotype...................... 0.51180% sunoffense.................... 0.27362% trickroom..................... 0.19664% hailoffense................... 0.13014% monobug....................... 0.12731% sandoffense................... 0.09210% stall......................... 0.06662% tailwind...................... 0.06185% monowater..................... 0.04973% choice........................ 0.04663% trapper....................... 0.04435% monoice....................... 0.04075% monopoison.................... 0.04058% monofighting.................. 0.03118% dragmag....................... 0.03095% monofire...................... 0.03042% monograss..................... 0.02871% mononormal.................... 0.02772% monopsychic................... 0.02272% monoground.................... 0.02110% monoelectric.................. 0.02032% monodragon.................... 0.01987% monosteel..................... 0.01879% monodark...................... 0.01810% monofairy..................... 0.01804% monoghost..................... 0.00765% monorock...................... 0.00643% monoflying.................... 0.00522% trickhail..................... 0.00201% Stalliness (mean: -0.446) | -3.5| | -3.0| | -2.5| | -2.0|# |## -1.5|####### |############ -1.0|################# |############### -0.5|############################# |############################## 0.0|####################### |############## +0.5|###### |# +1.0|# | +1.5|# more negative = more offensive, more positive = more stall one # = 0.63%