weatherless...................94.81443% offense.......................55.51217% balance.......................27.31312% hyperoffense..................16.16419% voltturn...................... 9.17658% hail.......................... 3.42298% rain.......................... 2.61220% multiweather.................. 2.09696% semistall..................... 0.98404% sand.......................... 0.85862% rainoffense................... 0.63138% sun........................... 0.38873% monotype...................... 0.18802% monobug....................... 0.13722% sunoffense.................... 0.10331% hailoffense................... 0.03432% stall......................... 0.02648% trickroom..................... 0.02505% sandoffense................... 0.02240% tailwind...................... 0.02128% monosteel..................... 0.01660% trapper....................... 0.01223% monoelectric.................. 0.00867% monopoison.................... 0.00717% monofighting.................. 0.00656% monoice....................... 0.00458% monowater..................... 0.00369% dragmag....................... 0.00101% monofire...................... 0.00098% monodark...................... 0.00062% monoground.................... 0.00050% monodragon.................... 0.00045% choice........................ 0.00037% mononormal.................... 0.00034% monograss..................... 0.00026% monoflying.................... 0.00017% monopsychic................... 0.00015% monofairy..................... 0.00007% monorock...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.372) | -3.5| | -3.0| | -2.5| | -2.0|# |## -1.5|###### |####### -1.0|################ |############# -0.5|########################### |############################## 0.0|######################### |################ +0.5|####### |# +1.0|## | +1.5|# more negative = more offensive, more positive = more stall one # = 0.65%