weatherless...................95.06631% offense.......................58.35051% balance.......................29.33728% hyperoffense..................12.02221% voltturn......................10.94581% hail.......................... 3.80057% rain.......................... 3.36498% multiweather.................. 2.53577% rainoffense................... 0.64988% semistall..................... 0.27449% sand.......................... 0.24531% sun........................... 0.05860% hailoffense................... 0.05520% sunoffense.................... 0.02572% monotype...................... 0.01726% stall......................... 0.01551% monobug....................... 0.01212% tailwind...................... 0.01061% sandoffense................... 0.01013% trapper....................... 0.00443% monofighting.................. 0.00304% trickroom..................... 0.00190% monopoison.................... 0.00162% monowater..................... 0.00032% monoelectric.................. 0.00008% dragmag....................... 0.00008% monosteel..................... 0.00003% monodark...................... 0.00002% choice........................ 0.00001% monograss..................... 0.00001% monoflying.................... 0.00001% mononormal.................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% monoice....................... 0.00000% monopsychic................... 0.00000% monofairy..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.363) | -3.5| | -3.0| | -2.5| | -2.0|# |### -1.5|######## |###### -1.0|########## |##################### -0.5|########################## |############################## 0.0|########################### |##################### +0.5|####### |# +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.62%