sun...........................55.47650% offense.......................41.73014% rain..........................29.08592% weatherless...................28.32065% balance.......................24.13553% hyperoffense..................20.25772% multiweather..................13.40730% sunoffense.................... 9.79269% trickroom..................... 9.68340% stall......................... 7.47418% trickrain..................... 7.38274% semistall..................... 6.40243% rainoffense................... 3.40974% tricksun...................... 2.38073% sunstall...................... 1.22097% sand.......................... 0.46072% monotype...................... 0.24494% sandstall..................... 0.20418% voltturn...................... 0.14121% choice........................ 0.11265% monodark...................... 0.08028% hail.......................... 0.06513% dragmag....................... 0.03761% monopsychic................... 0.03283% rainstall..................... 0.02837% monoghost..................... 0.02364% monowater..................... 0.02086% monodragon.................... 0.01920% gravity....................... 0.01442% monobug....................... 0.01439% monoice....................... 0.01427% monofighting.................. 0.01369% mononormal.................... 0.01162% hailoffense................... 0.01095% monoground.................... 0.00965% sandoffense................... 0.00701% monosteel..................... 0.00663% tailwind...................... 0.00577% monoflying.................... 0.00485% monofire...................... 0.00242% trickhail..................... 0.00139% monopoison.................... 0.00063% monoelectric.................. 0.00063% monofairy..................... 0.00056% monorock...................... 0.00035% trapper....................... 0.00025% monograss..................... 0.00021% allweather.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.109) |# -2.0|## |### -1.5|###### |################ -1.0|############################ |############################## -0.5|####################### |##################### 0.0|############## |################ +0.5|################## |######### +1.0|############ |###### +1.5|#### |#### +2.0|### |# +2.5| |####### +3.0|# more negative = more offensive, more positive = more stall one # = 0.44%