weatherless...................87.69043% offense.......................43.75130% balance.......................32.40046% hyperoffense..................12.14145% voltturn...................... 8.26547% semistall..................... 6.78831% stall......................... 4.91848% sun........................... 3.99675% hail.......................... 3.85385% sand.......................... 2.47799% rain.......................... 2.31010% trickroom..................... 1.21009% hailoffense................... 0.52901% choice........................ 0.34853% multiweather.................. 0.32764% rainoffense................... 0.31608% sunoffense.................... 0.29448% tricksun...................... 0.21978% sandoffense................... 0.16426% sandstall..................... 0.13800% tailwind...................... 0.09294% monotype...................... 0.08856% gravity....................... 0.04211% trickrain..................... 0.02268% dragmag....................... 0.02118% monodark...................... 0.01911% monopsychic................... 0.01368% monowater..................... 0.00981% monofairy..................... 0.00840% monodragon.................... 0.00837% monosteel..................... 0.00456% monoghost..................... 0.00379% rainstall..................... 0.00355% monofire...................... 0.00341% monograss..................... 0.00264% monoflying.................... 0.00232% monoground.................... 0.00207% trickhail..................... 0.00201% monofighting.................. 0.00201% sunstall...................... 0.00200% monobug....................... 0.00191% monorock...................... 0.00177% hailstall..................... 0.00171% monoelectric.................. 0.00167% tricksand..................... 0.00160% monoice....................... 0.00152% monopoison.................... 0.00150% mononormal.................... 0.00058% swagplay...................... 0.00008% fear.......................... 0.00001% allweather.................... 0.00001% trapper....................... 0.00000% Stalliness (mean: -0.014) |## -1.5|###### |############### -1.0|#################### |########################## -0.5|############################# |############################## 0.0|############################# |########################### +0.5|################### |################# +1.0|############# |####### +1.5|#### |## +2.0|# |# +2.5|### |## +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.39%