weatherless...................89.36355% balance.......................39.64874% offense.......................38.81527% hyperoffense.................. 8.98828% voltturn...................... 7.06491% semistall..................... 7.03224% stall......................... 5.51546% hail.......................... 3.66855% sand.......................... 2.96837% sun........................... 2.77663% rain.......................... 1.25609% trickroom..................... 0.49840% sandstall..................... 0.37831% hailoffense................... 0.30690% choice........................ 0.09393% sandoffense................... 0.08625% rainoffense................... 0.07920% sunoffense.................... 0.07659% multiweather.................. 0.03205% dragmag....................... 0.02071% monotype...................... 0.01876% tailwind...................... 0.01668% tricksun...................... 0.01508% trickrain..................... 0.00922% gravity....................... 0.00779% monowater..................... 0.00536% monodark...................... 0.00245% monodragon.................... 0.00155% monofire...................... 0.00138% monoflying.................... 0.00131% trickhail..................... 0.00116% monopsychic................... 0.00093% monosteel..................... 0.00079% monograss..................... 0.00077% monoghost..................... 0.00072% monofighting.................. 0.00071% monobug....................... 0.00067% monorock...................... 0.00056% monoelectric.................. 0.00054% tricksand..................... 0.00045% hailstall..................... 0.00043% monofairy..................... 0.00027% monoground.................... 0.00023% monopoison.................... 0.00022% monoice....................... 0.00019% mononormal.................... 0.00016% sunstall...................... 0.00001% rainstall..................... 0.00001% swagplay...................... 0.00000% fear.......................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.094) |# -1.5|### |########### -1.0|############## |####################### -0.5|######################### |########################## 0.0|######################### |############################## +0.5|########################### |############### +1.0|############ |####### +1.5|### |# +2.0|# |# +2.5|### |# +3.0|#### | more negative = more offensive, more positive = more stall one # = 0.43%