weatherless...................90.07731% offense.......................51.12935% balance.......................28.40915% hyperoffense..................15.89002% monotype...................... 9.13373% batonpass..................... 5.39870% rain.......................... 4.27331% sun........................... 3.90654% semistall..................... 3.07008% monoelectric.................. 2.65581% trapper....................... 2.00142% monoghost..................... 1.58452% sand.......................... 1.56737% voltturn...................... 1.51459% stall......................... 1.50140% monobug....................... 1.44071% mononormal.................... 1.33780% choice........................ 1.21115% dragmag....................... 0.87076% hail.......................... 0.86416% monopsychic................... 0.82722% monodragon.................... 0.77841% multiweather.................. 0.67154% monoflying.................... 0.52509% monorock...................... 0.51454% monosteel..................... 0.49211% rainoffense................... 0.48288% monowater..................... 0.39844% monofire...................... 0.33511% sunoffense.................... 0.29157% monodark...................... 0.26255% monoground.................... 0.25727% sandoffense................... 0.22165% trickroom..................... 0.19790% monograss..................... 0.17283% monopoison.................... 0.16887% monofighting.................. 0.15304% gravity....................... 0.15172% monoice....................... 0.07520% tailwind...................... 0.05673% monofairy..................... 0.05277% tricksand..................... 0.04354% hailoffense................... 0.02771% sunstall...................... 0.01979% sandstall..................... 0.01451% hailstall..................... 0.01055% fear.......................... 0.00792% trickhail..................... 0.00660% allweather.................... 0.00264% tricksun...................... 0.00264% Stalliness (mean: -0.299) -3.0|# |# -2.0|## |###### -1.0|################ |############################## 0.0|######################### |############### +1.0|##### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.96%