weatherless...................82.89991% hyperoffense..................40.46730% offense.......................35.74946% balance.......................15.10813% choice........................ 7.42417% sun........................... 7.38263% sand.......................... 5.78021% voltturn...................... 5.54591% semistall..................... 5.32763% stall......................... 3.34748% rain.......................... 3.23121% sunoffense.................... 2.93506% monotype...................... 1.39030% monodragon.................... 1.06573% sandoffense................... 0.71077% hail.......................... 0.70605% rainoffense................... 0.52027% tailwind...................... 0.17198% hailoffense................... 0.14393% rainstall..................... 0.13641% trickroom..................... 0.12948% gravity....................... 0.11753% monosteel..................... 0.08280% monowater..................... 0.06960% monofighting.................. 0.05014% monopoison.................... 0.04647% monoice....................... 0.02486% dragmag....................... 0.02323% monograss..................... 0.01979% tricksun...................... 0.01654% monoghost..................... 0.01431% monopsychic................... 0.00622% mononormal.................... 0.00498% monoelectric.................. 0.00370% monoground.................... 0.00320% hailstall..................... 0.00221% monofairy..................... 0.00214% monodark...................... 0.00191% sandstall..................... 0.00170% trapper....................... 0.00114% monofire...................... 0.00054% monobug....................... 0.00007% Stalliness (mean: -0.556) -2.0|### |######### -1.5|################### |############################## -1.0|################### |##################### -0.5|############## |########## 0.0|######### |######## +0.5|######## |###### +1.0|##### |##### +1.5|## |# +2.0|# |# +2.5|## | +3.0|# more negative = more offensive, more positive = more stall one # = 0.58%