weatherless...................86.53323% hyperoffense..................40.48836% offense.......................24.27801% balance.......................18.88692% choice........................11.67770% sun...........................11.37360% voltturn......................11.02512% semistall..................... 8.54389% stall......................... 7.80282% sunoffense.................... 7.13150% monotype...................... 2.46269% monodragon.................... 2.44949% sand.......................... 1.23074% sandoffense................... 0.66812% tailwind...................... 0.50170% rain.......................... 0.45359% hail.......................... 0.40884% rainoffense................... 0.09665% gravity....................... 0.06242% dragmag....................... 0.00886% hailoffense................... 0.00766% monowater..................... 0.00643% monopoison.................... 0.00591% rainstall..................... 0.00460% monosteel..................... 0.00086% trickroom..................... 0.00083% monoghost..................... 0.00003% hailstall..................... 0.00000% monofighting.................. 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% monobug....................... 0.00000% trapper....................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% tricksun...................... 0.00000% mononormal.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.318) -2.0| |########## -1.5|########## |############################## -1.0|##### |############### -0.5|###### |### 0.0|######## |#### +0.5|## |############### +1.0|#### |###### +1.5|#### |### +2.0|# | +2.5|##### | +3.0| more negative = more offensive, more positive = more stall one # = 0.76%