weatherless...................90.30276% offense.......................49.04966% balance.......................25.44457% hyperoffense..................21.48680% sand.......................... 6.10856% voltturn...................... 2.94546% hail.......................... 2.61944% semistall..................... 2.43265% hailoffense................... 2.10101% stall......................... 1.58632% choice........................ 0.67402% rain.......................... 0.66722% rainoffense................... 0.33849% sun........................... 0.32721% trickroom..................... 0.29542% sandstall..................... 0.27022% monotype...................... 0.13931% sunoffense.................... 0.09791% monoelectric.................. 0.07194% sandoffense................... 0.07091% monoice....................... 0.05001% multiweather.................. 0.01507% monowater..................... 0.01175% monoground.................... 0.00452% monodark...................... 0.00107% trickrain..................... 0.00031% mononormal.................... 0.00003% monofighting.................. 0.00001% monofire...................... 0.00000% monobug....................... 0.00000% monograss..................... 0.00000% monoflying.................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monodragon.................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.286) -2.0|# | -1.5|##### |#################### -1.0|############ |### -0.5|##################### |################### 0.0|############################## |######################## +0.5|###### |### +1.0|# | +1.5|### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.66%