weatherless...................91.33883% offense.......................37.08756% hyperoffense..................33.72462% balance.......................24.36548% rain.......................... 3.83883% voltturn...................... 3.48985% sun........................... 2.91878% semistall..................... 2.50635% stall......................... 2.31599% sand.......................... 1.04695% choice........................ 0.95178% hail.......................... 0.92005% trickroom..................... 0.88832% trapper....................... 0.79315% monotype...................... 0.50761% sandstall..................... 0.28553% rainoffense................... 0.28553% monowater..................... 0.22208% hailoffense................... 0.22208% monosteel..................... 0.09518% sandoffense................... 0.09518% tailwind...................... 0.09518% monodragon.................... 0.06345% dragmag....................... 0.06345% sunoffense.................... 0.06345% monobug....................... 0.06345% multiweather.................. 0.06345% monofire...................... 0.03173% monograss..................... 0.03173% monorock...................... 0.03173% monoground.................... 0.03173% Stalliness (mean: -0.473) -2.0|### |######### -1.5|##################### |############################## -1.0|################# |######################### -0.5|################### |###################### 0.0|################# |################# +0.5|############## |########### +1.0|#### |## +1.5|### |### +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.46%