weatherless...................93.23256% hyperoffense..................36.31279% offense.......................35.13024% balance.......................23.78737% voltturn...................... 3.38385% rain.......................... 2.74853% sun........................... 2.56637% semistall..................... 2.49040% stall......................... 2.27920% choice........................ 0.95448% hail.......................... 0.85365% trickroom..................... 0.74934% sand.......................... 0.63598% trapper....................... 0.38660% sandstall..................... 0.30650% hailoffense................... 0.29833% monotype...................... 0.23742% rainoffense................... 0.15231% tailwind...................... 0.11635% dragmag....................... 0.08408% monowater..................... 0.07125% monosteel..................... 0.06452% sunoffense.................... 0.05166% sandoffense................... 0.03957% monobug....................... 0.03934% multiweather.................. 0.03709% monodragon.................... 0.02608% monorock...................... 0.02237% monoground.................... 0.02237% monograss..................... 0.02026% monofire...................... 0.01921% Stalliness (mean: -0.504) -2.0|### |########## -1.5|############### |############################## -1.0|############ |#################### -0.5|################ |################## 0.0|############ |############# +0.5|############ |######### +1.0|### |## +1.5|### |## +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%