weatherless...................97.35379% hyperoffense..................40.29506% offense.......................31.99821% balance.......................23.04193% semistall..................... 2.38240% stall......................... 2.28240% voltturn...................... 1.86886% sun........................... 1.25509% rain.......................... 0.96508% choice........................ 0.68625% trickroom..................... 0.46767% sand.......................... 0.22117% sandstall..................... 0.21054% hail.......................... 0.20487% dragmag....................... 0.10857% tailwind...................... 0.05333% rainoffense................... 0.03894% monotype...................... 0.01237% monosteel..................... 0.01210% trapper....................... 0.01135% monowater..................... 0.00027% monodragon.................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% sandoffense................... 0.00000% monofire...................... 0.00000% hailoffense................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.568) -2.0|#### |########### -1.5|#### |############################## -1.0|####### |################ -0.5|######### |############## 0.0|####### |########## +0.5|######### |###### +1.0|# |## +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.75%