weatherless...................98.62250% hyperoffense..................45.52546% offense.......................24.83576% balance.......................23.16619% semistall..................... 3.58408% stall......................... 2.88852% voltturn...................... 1.29520% rain.......................... 0.64004% choice........................ 0.49862% sun........................... 0.47100% sand.......................... 0.19259% sandstall..................... 0.19193% trickroom..................... 0.08683% hail.......................... 0.07388% tailwind...................... 0.03952% rainoffense................... 0.01262% dragmag....................... 0.00332% trapper....................... 0.00137% monotype...................... 0.00099% monosteel..................... 0.00099% monowater..................... 0.00001% monodragon.................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% sandoffense................... 0.00000% monofire...................... 0.00000% hailoffense................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.629) -2.0|##### |############## -1.5|### |############################## -1.0|###### |############## -0.5|###### |####### 0.0|####### |########## +0.5|####### |#### +1.0|## |### +1.5|### |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.82%