weatherless...................77.53640% offense.......................47.84008% balance.......................29.52229% hyperoffense..................15.72452% voltturn......................13.66413% sand..........................12.55858% rain.......................... 4.45746% semistall..................... 4.21349% sun........................... 3.49295% hail.......................... 2.88728% stall......................... 2.69961% monotype...................... 1.08906% sandoffense................... 0.77002% trickroom..................... 0.67505% multiweather.................. 0.67220% sunoffense.................... 0.59372% sandstall..................... 0.58633% choice........................ 0.56187% rainoffense................... 0.41629% hailoffense................... 0.39525% monoice....................... 0.16151% monowater..................... 0.14843% monofighting.................. 0.13933% gravity....................... 0.12284% monobug....................... 0.09384% monodark...................... 0.09270% tricksand..................... 0.07791% monoelectric.................. 0.07677% mononormal.................... 0.06369% monopsychic................... 0.05971% tailwind...................... 0.05118% monopoison.................... 0.04834% monoghost..................... 0.04208% tricksun...................... 0.04208% dragmag....................... 0.04038% monofire...................... 0.04038% monosteel..................... 0.03583% monograss..................... 0.03526% monorock...................... 0.02616% sunstall...................... 0.02389% monofairy..................... 0.02218% hailstall..................... 0.02047% monodragon.................... 0.01990% monoflying.................... 0.01024% monoground.................... 0.00910% trickrain..................... 0.00569% trapper....................... 0.00455% allweather.................... 0.00398% rainstall..................... 0.00171% trickhail..................... 0.00114% Stalliness (mean: -0.216) -2.0|# |#### -1.5|######## |################ -1.0|############################# |########################### -0.5|############################## |############################## 0.0|############################ |######################### +0.5|#################### |############ +1.0|####### |#### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%