weatherless...................78.77086% offense.......................46.47491% balance.......................29.34710% hyperoffense..................16.84389% voltturn......................16.03153% sand..........................12.06581% rain.......................... 4.48075% semistall..................... 4.35059% stall......................... 2.98351% sun........................... 2.83125% hail.......................... 2.38837% sandoffense................... 0.78400% monotype...................... 0.72550% trickroom..................... 0.71510% sunoffense.................... 0.64880% choice........................ 0.61370% sandstall..................... 0.55202% hailoffense................... 0.44899% multiweather.................. 0.38851% rainoffense................... 0.32895% monofighting.................. 0.20549% monoice....................... 0.12116% monodark...................... 0.07973% monowater..................... 0.06096% tricksand..................... 0.05815% dragmag....................... 0.05625% monobug....................... 0.04909% monoelectric.................. 0.03806% tricksun...................... 0.03535% monopsychic................... 0.03192% tailwind...................... 0.03171% monorock...................... 0.02457% gravity....................... 0.02395% monoghost..................... 0.02011% hailstall..................... 0.02003% monosteel..................... 0.01892% monopoison.................... 0.01803% monograss..................... 0.01488% mononormal.................... 0.01430% sunstall...................... 0.01365% monodragon.................... 0.01274% monofairy..................... 0.01013% monofire...................... 0.00752% monoflying.................... 0.00734% monoground.................... 0.00365% allweather.................... 0.00361% trapper....................... 0.00183% trickhail..................... 0.00096% rainstall..................... 0.00026% trickrain..................... 0.00000% Stalliness (mean: -0.223) -2.0|# |#### -1.5|######## |################# -1.0|############################## |########################## -0.5|########################## |########################### 0.0|######################### |####################### +0.5|################### |############ +1.0|####### |#### +1.5|### |# +2.0|# |# +2.5|# | +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.42%