weatherless...................80.44573% offense.......................42.03278% balance.......................30.90182% hyperoffense..................17.85715% voltturn......................15.90651% sand..........................11.49644% semistall..................... 4.94374% rain.......................... 4.56997% stall......................... 4.26451% sun........................... 2.19329% hail.......................... 1.44864% trickroom..................... 0.89984% sandoffense................... 0.79050% sunoffense.................... 0.53207% choice........................ 0.52452% monotype...................... 0.50479% hailoffense................... 0.49495% sandstall..................... 0.45037% monofighting.................. 0.30022% rainoffense................... 0.29310% multiweather.................. 0.11948% dragmag....................... 0.08407% monodark...................... 0.07490% tricksun...................... 0.05503% monoice....................... 0.04882% gravity....................... 0.02850% tricksand..................... 0.02712% monoflying.................... 0.02003% monowater..................... 0.01215% hailstall..................... 0.01167% monorock...................... 0.01094% monobug....................... 0.00969% monopsychic................... 0.00752% monograss..................... 0.00393% monodragon.................... 0.00391% monosteel..................... 0.00357% monopoison.................... 0.00274% monoelectric.................. 0.00248% tailwind...................... 0.00241% monoghost..................... 0.00222% monofire...................... 0.00108% trickhail..................... 0.00072% mononormal.................... 0.00063% monofairy..................... 0.00043% monoground.................... 0.00012% trapper....................... 0.00004% rainstall..................... 0.00001% sunstall...................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.169) -2.0|## |##### -1.5|########## |################## -1.0|############################## |######################## -0.5|########################## |######################## 0.0|######################## |######################## +0.5|#################### |############### +1.0|######### |###### +1.5|## |## +2.0|# |# +2.5|# |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.40%