weatherless...................80.44646% balance.......................37.40379% offense.......................33.39289% voltturn......................16.25383% hyperoffense..................15.60539% sand..........................10.65701% semistall..................... 7.11755% stall......................... 6.48039% rain.......................... 5.37014% sun........................... 2.70632% choice........................ 0.99118% hail.......................... 0.86656% sandoffense................... 0.74029% trickroom..................... 0.61570% hailoffense................... 0.48859% sandstall..................... 0.40736% rainoffense................... 0.10940% sunoffense.................... 0.07774% dragmag....................... 0.04129% monotype...................... 0.03574% multiweather.................. 0.03508% gravity....................... 0.03247% tricksun...................... 0.02604% monoflying.................... 0.01399% monoice....................... 0.01167% hailstall..................... 0.00646% monowater..................... 0.00220% monograss..................... 0.00172% monorock...................... 0.00148% monobug....................... 0.00120% monosteel..................... 0.00069% monofighting.................. 0.00065% monodragon.................... 0.00060% monoelectric.................. 0.00056% tricksand..................... 0.00052% monopoison.................... 0.00044% monodark...................... 0.00020% monofire...................... 0.00019% tailwind...................... 0.00015% mononormal.................... 0.00006% monopsychic................... 0.00005% monofairy..................... 0.00003% monoghost..................... 0.00002% monoground.................... 0.00001% trickhail..................... 0.00000% rainstall..................... 0.00000% trapper....................... 0.00000% trickrain..................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.045) -2.0|# |###### -1.5|######## |#################### -1.0|#################### |############### -0.5|########################## |########################## 0.0|##################### |############################## +0.5|########################## |####################### +1.0|############## |###### +1.5|### |## +2.0|## |# +2.5|### |# +3.0|###### |## more negative = more offensive, more positive = more stall one # = 0.38%