weatherless...................67.91541% balance.......................59.32811% offense.......................37.56397% rain..........................19.03299% sun...........................10.50960% trickroom..................... 7.29917% voltturn...................... 4.77994% tricksun...................... 2.38610% semistall..................... 2.16926% hail.......................... 2.02462% tailwind...................... 1.28638% sand.......................... 1.06478% trickrain..................... 0.98966% hyperoffense.................. 0.54021% multiweather.................. 0.53266% monotype...................... 0.41412% stall......................... 0.39844% trickhail..................... 0.14434% rainoffense................... 0.09656% tricksand..................... 0.06952% sunoffense.................... 0.06138% gravity....................... 0.05870% monowater..................... 0.05672% monoice....................... 0.05513% batonpass..................... 0.05458% mononormal.................... 0.04848% monobug....................... 0.04629% monoghost..................... 0.03315% dragmag....................... 0.03275% monoelectric.................. 0.02476% monopsychic................... 0.02397% monosteel..................... 0.01960% monofighting.................. 0.01935% monodragon.................... 0.01667% sandstall..................... 0.01667% hailoffense................... 0.01578% monofire...................... 0.01419% monoflying.................... 0.01136% monofairy..................... 0.01126% sunstall...................... 0.01017% monopoison.................... 0.00982% sandoffense................... 0.00853% rainstall..................... 0.00824% monodark...................... 0.00680% monoground.................... 0.00610% monograss..................... 0.00605% hailstall..................... 0.00581% monorock...................... 0.00501% allweather.................... 0.00198% trapper....................... 0.00079% Stalliness (mean: 0.121) -1.0|# |### -0.5|########## |################### 0.0|############################## |############################ +0.5|################## |######### +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.81%