weatherless...................69.67473% balance.......................61.71738% offense.......................35.74713% rain..........................19.25061% sun........................... 9.40165% trickroom..................... 6.83209% voltturn...................... 5.59894% tricksun...................... 2.27853% semistall..................... 1.90145% hail.......................... 1.19968% trickrain..................... 1.07302% tailwind...................... 0.94444% sand.......................... 0.80588% stall......................... 0.37242% multiweather.................. 0.32191% hyperoffense.................. 0.26163% monotype...................... 0.16201% trickhail..................... 0.08628% rainoffense................... 0.05514% tricksand..................... 0.05209% gravity....................... 0.03643% sunoffense.................... 0.02883% monoice....................... 0.02784% mononormal.................... 0.02092% monowater..................... 0.02074% monoghost..................... 0.01741% dragmag....................... 0.01558% monopsychic................... 0.01214% monofighting.................. 0.01120% sandoffense................... 0.01114% batonpass..................... 0.01052% monosteel..................... 0.00972% monodragon.................... 0.00942% monoelectric.................. 0.00645% sunstall...................... 0.00628% monofire...................... 0.00582% sandstall..................... 0.00467% monobug....................... 0.00462% monopoison.................... 0.00454% monofairy..................... 0.00357% monoflying.................... 0.00347% hailoffense................... 0.00261% rainstall..................... 0.00200% allweather.................... 0.00198% monoground.................... 0.00125% hailstall..................... 0.00124% monodark...................... 0.00112% monograss..................... 0.00090% monorock...................... 0.00086% trapper....................... 0.00011% Stalliness (mean: 0.137) -1.0|# |### -0.5|######## |################## 0.0|############################## |############################# +0.5|################### |######### +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.84%