weatherless...................76.85579% balance.......................70.95433% offense.......................27.64728% rain..........................17.37491% voltturn...................... 5.49900% sun........................... 4.81807% trickroom..................... 3.22405% semistall..................... 1.16195% tricksun...................... 1.06340% sand.......................... 0.83623% trickrain..................... 0.67102% tailwind...................... 0.38268% hail.......................... 0.21885% stall......................... 0.15584% multiweather.................. 0.09844% hyperoffense.................. 0.08060% monotype...................... 0.06875% gravity....................... 0.05845% sunoffense.................... 0.05517% monosteel..................... 0.02272% trickhail..................... 0.01480% monopsychic................... 0.01426% monoice....................... 0.01386% rainoffense................... 0.00805% monoghost..................... 0.00733% tricksand..................... 0.00638% mononormal.................... 0.00610% dragmag....................... 0.00251% monodragon.................... 0.00138% batonpass..................... 0.00122% monowater..................... 0.00107% allweather.................... 0.00081% monoelectric.................. 0.00070% hailoffense................... 0.00056% monofire...................... 0.00041% sunstall...................... 0.00039% monofighting.................. 0.00022% monobug....................... 0.00021% monograss..................... 0.00017% monoflying.................... 0.00015% rainstall..................... 0.00009% monopoison.................... 0.00006% hailstall..................... 0.00005% monofairy..................... 0.00005% monorock...................... 0.00003% monoground.................... 0.00003% sandstall..................... 0.00001% monodark...................... 0.00001% sandoffense................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.235) -1.0| |# -0.5|#### |################# 0.0|############################ |############################## +0.5|##################### |################# +1.0|#### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.81%