weatherless...................81.80250% balance.......................76.48859% offense.......................22.90658% rain..........................12.30693% voltturn...................... 8.42802% sun........................... 5.81923% trickroom..................... 1.42554% tricksun...................... 0.92802% semistall..................... 0.58050% sand.......................... 0.06165% tailwind...................... 0.05519% trickrain..................... 0.03359% stall......................... 0.02411% hail.......................... 0.01191% multiweather.................. 0.00223% trickhail..................... 0.00132% gravity....................... 0.00075% tricksand..................... 0.00048% monotype...................... 0.00037% monofighting.................. 0.00024% hyperoffense.................. 0.00023% rainoffense................... 0.00006% monodragon.................... 0.00004% sunoffense.................... 0.00004% monofire...................... 0.00004% monowater..................... 0.00003% dragmag....................... 0.00001% monoghost..................... 0.00000% monoelectric.................. 0.00000% monopsychic................... 0.00000% monoice....................... 0.00000% sandstall..................... 0.00000% monoflying.................... 0.00000% monosteel..................... 0.00000% sandoffense................... 0.00000% mononormal.................... 0.00000% monoground.................... 0.00000% batonpass..................... 0.00000% monograss..................... 0.00000% hailoffense................... 0.00000% monobug....................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% monodark...................... 0.00000% monofairy..................... 0.00000% monopoison.................... 0.00000% hailstall..................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.247) | -0.8|# |# -0.4|####### |############# 0.0|############################## |######################### +0.4|###################### |##################### +0.8|########### |### | | | more negative = more offensive, more positive = more stall one # = 0.75%