weatherless...................50.62343% sand..........................44.63849% offense.......................41.61236% hyperoffense..................31.28786% balance.......................18.24475% sandoffense...................14.20583% stall......................... 5.07083% semistall..................... 3.78419% sandstall..................... 2.95805% rain.......................... 2.94887% voltturn...................... 2.66890% dragmag....................... 2.30020% hail.......................... 1.75708% choice........................ 1.54443% rainoffense................... 1.32948% trickroom..................... 1.00897% monotype...................... 0.96154% sun........................... 0.33428% tricksand..................... 0.32663% multiweather.................. 0.30139% hailstall..................... 0.28533% monosteel..................... 0.16140% monoghost..................... 0.14305% hailoffense................... 0.13157% monowater..................... 0.11168% monopoison.................... 0.08644% monoelectric.................. 0.08644% monobug....................... 0.06426% monoground.................... 0.05890% monofighting.................. 0.05508% sunoffense.................... 0.05049% monorock...................... 0.04896% gravity....................... 0.04743% mononormal.................... 0.04513% monograss..................... 0.03748% monoice....................... 0.02677% monopsychic................... 0.02524% batonpass..................... 0.02142% monofire...................... 0.02065% tailwind...................... 0.01606% monodark...................... 0.00459% rainstall..................... 0.00382% trapper....................... 0.00382% tricksun...................... 0.00229% monodragon.................... 0.00153% sunstall...................... 0.00076% monoflying.................... 0.00076% Stalliness (mean: -0.442) |# -2.0|#### |########## -1.5|################# |########################### -1.0|############################## |############################# -0.5|######################### |##################### 0.0|################## |############# +0.5|########### |######## +1.0|##### |#### +1.5|### |#### +2.0|#### |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.42%