sand..........................50.62009% weatherless...................45.64703% offense.......................41.28263% hyperoffense..................33.57078% sandoffense...................16.88926% balance.......................15.95421% stall......................... 5.29900% semistall..................... 3.89337% sandstall..................... 3.34039% voltturn...................... 2.98573% dragmag....................... 2.71110% rain.......................... 2.26345% hail.......................... 1.65532% choice........................ 1.44816% rainoffense................... 1.08304% trickroom..................... 0.79320% monotype...................... 0.42830% tricksand..................... 0.34890% hailstall..................... 0.34262% multiweather.................. 0.29391% hailoffense................... 0.16790% monosteel..................... 0.15303% sun........................... 0.10804% monowater..................... 0.08002% gravity....................... 0.05419% monoelectric.................. 0.03779% monopsychic................... 0.03180% monofighting.................. 0.03165% sunoffense.................... 0.02752% monobug....................... 0.02040% monoice....................... 0.01696% monoground.................... 0.01611% monopoison.................... 0.01444% monofire...................... 0.01035% monograss..................... 0.00927% trapper....................... 0.00469% mononormal.................... 0.00414% monorock...................... 0.00349% tricksun...................... 0.00145% batonpass..................... 0.00143% rainstall..................... 0.00116% monodark...................... 0.00109% monodragon.................... 0.00064% monoghost..................... 0.00045% sunstall...................... 0.00034% tailwind...................... 0.00020% monoflying.................... 0.00010% Stalliness (mean: -0.473) | -2.0|#### |########### -1.5|################## |############################ -1.0|############################## |########################### -0.5|######################## |################### 0.0|################ |########## +0.5|######### |####### +1.0|##### |### +1.5|### |#### +2.0|### |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.44%